Saturday 10 September 2011

[Practice] WIP UDK environment

Hi, these days I've been working in a environment just for testing as much UDK as possible. I have to say I started using UDK one month ago, and in this month I' ve learnt a lot. The material editor is just amazing, and with some basic math great shaders can be done. For example, the clouds between the mountains are planes with a shader. When the player comes close, they fade away. This can be done by pixel depth or by distance (object position - player position), and all in the material editor!


Landscape system also works great. For the macro detail and displacement, I followed this amazing tutorial. In 2 weeks this project will stop being a WIP.













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