Now I’m doing my first test with rocks following an incredible tutorial.
The idea is that all this rocks modular sets have the same diffuse, normal and specular. That why I can have a big texture resolution (2048x2048). With 3 or 4 more models (floor, another rock alone, a “rock fence” and stuff like that) should be enough to export it to UDK and start playing around. When all is exported, I will do the first gameplay tests and from there we will see.
Well, that’s all for now!
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