Showing posts with label carlos coronado. Show all posts
Showing posts with label carlos coronado. Show all posts
Thursday, 6 October 2011
[Finished] UDK environment
Labels:
carlos coronado,
coronado,
environment,
grass,
landscape,
realtime,
udk,
videogame
Saturday, 10 September 2011
[Practice] WIP UDK environment
Hi, these days I've been working in a environment just for testing as much UDK as possible. I have to say I started using UDK one month ago, and in this month I' ve learnt a lot. The material editor is just amazing, and with some basic math great shaders can be done. For example, the clouds between the mountains are planes with a shader. When the player comes close, they fade away. This can be done by pixel depth or by distance (object position - player position), and all in the material editor!
Landscape system also works great. For the macro detail and displacement, I followed this amazing tutorial. In 2 weeks this project will stop being a WIP.
Landscape system also works great. For the macro detail and displacement, I followed this amazing tutorial. In 2 weeks this project will stop being a WIP.
Labels:
atmoshperics,
carlos coronado,
clouds,
green,
learning,
mountains,
shaders,
udk








