Showing posts with label landscape. Show all posts
Showing posts with label landscape. Show all posts

Tuesday, 4 October 2011

[Practice] WIP UDK environment

Well, as I said, in two weeks that should be all. And that's it. When I begun the project, the main idea was to learn as much Udk as possible, and that's what I did. I've learnt a lot of tools, like particles (flying petals), foliage system or the material editor, but most important, I've learnt a workflow. Lot of time "spent" in UDN and not in the creative process of the project. That's why there's a lack of cohesion between some elements, but well, everything except the skybox and the base textures for the leaves and barks (hello SpeedTree) are custom and made in a record time, so I'm very happy with the result.

Now, I will create the section in my portfolio for this project and do some animation in matinee to make a video.

Here's the final result, hope you like it.





Thursday, 29 September 2011

[Practice] WIP UDK environment

I've done some improvements in the environment. I've done a better grass texture, and also tweaked the road texture so the tiling can't be seen.

In the other hand, now there are moving clouds fading away in the peaks, grass (tutorial in tutorials section) and I'm starting with the assets like those walls in the sides of the path.

So, homework for this week:

- Improve the rockwalls shader (normal and diffuse)
- Set of props like weeds or rocks to hide the seams between rock models
- Do some variations of the rockwalls
- Begin with the natural assets as little rocks or other kind of grass.
- Go to the "The Tree of Life" (must not fap)