Showing posts with label mountains. Show all posts
Showing posts with label mountains. Show all posts

Thursday, 29 September 2011

[Practice] WIP UDK environment

I've done some improvements in the environment. I've done a better grass texture, and also tweaked the road texture so the tiling can't be seen.

In the other hand, now there are moving clouds fading away in the peaks, grass (tutorial in tutorials section) and I'm starting with the assets like those walls in the sides of the path.

So, homework for this week:

- Improve the rockwalls shader (normal and diffuse)
- Set of props like weeds or rocks to hide the seams between rock models
- Do some variations of the rockwalls
- Begin with the natural assets as little rocks or other kind of grass.
- Go to the "The Tree of Life" (must not fap)






Saturday, 10 September 2011

[Practice] WIP UDK environment

Hi, these days I've been working in a environment just for testing as much UDK as possible. I have to say I started using UDK one month ago, and in this month I' ve learnt a lot. The material editor is just amazing, and with some basic math great shaders can be done. For example, the clouds between the mountains are planes with a shader. When the player comes close, they fade away. This can be done by pixel depth or by distance (object position - player position), and all in the material editor!


Landscape system also works great. For the macro detail and displacement, I followed this amazing tutorial. In 2 weeks this project will stop being a WIP.