It's amazing the toons of mistakes and bad design I detect after watching him playing the four levels.
I must say that I've always wanted to introduce the fortune in gameplay. I like how fortune can make things difficult. I thought about 80% player skills and 20% fortune, but for what I can see, now it's more 60% player skills and 40% fortune (see levels 3 and 4). That's just BAD. And I will fix that.
Problems detected:
- Jump (Solved)
- Lame menu (Solved)
- Water shaders problems (Solved)
- Lack of hints (this then goes to the player making bad deductions)
- Extremly high fortune factor
- Annoying ice cube sound
- Unloop music (so Randy can talk)
- Redesign some areas (use orange as a hint)
So, let's get into work.
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